No NAP Proposal Vote Results
Below are the results of the No NAP Proposal vote conducted on August 31, 2026.
Alliance Vote Results
| Alliance | Vote |
|---|---|
| PLSH | YES |
| LGD | NO |
| AATA | YES |
| BOAR | NO |
| MeLT | NO |
| NLTs | NO |
| SHLD | NO |
| IWLL | Did not vote |
| UPEX | NO |
| DABO | YES |
| UvT | YES |
Total: 11 alliances
OPTION 1 — YES: No NAP
During non-SVS weeks: No NAP. All alliances and all HQ levels can be looted. Farming days: Monday, Wednesday, and Friday
During SVS weeks: NAP 10 alliances (top 10) are protected from being farmed, including all HQ levels within those alliances.
OPTION 2 — NO
Based on the vote, Option 2 received the majority of votes: 6 NO vs. 4 YES, with 1 alliance not voting.
As we wrap up the season, migration has become the main focus. With very few events going on, I thought it would be a good time to try some simple mud games — something different to keep the state active and give people a reason to log in.
Unfortunately, even something this simple has been difficult for some alliance leaders to organize or motivate participation in. And how will the state manage SVS?
If an alliance is unable to motivate or coordinate its members for something as simple as a mud game, why should that alliance automatically be entitled to NAP protection?
The No-NAP proposal did not pass and I respect the result. But voting NO doesn't make the underlying issue disappear.